Tampilkan postingan dengan label Game. Tampilkan semua postingan
Tampilkan postingan dengan label Game. Tampilkan semua postingan

2011/10/28

Camping Mama: Outdoor Adventures

Cooking Mama is one of the title game for the NDS of the most addictive and most innovative. Majesco as the maker of this game has spawned several sequels to the success of Cooking Mama who managed to get the title game with the most sales. Adventure is the theme this time camping on an island with a load of hundreds of mini-games than the previous sequel.


Gameplay
When starting this game, we'll find four options covering Explore option, which is the heart of this game which will be discussed later below. Then there is the option Challenge, in this menu you can play mini-games that managed to re-open when we play the Explore mode. Then there is the option Book, where we saw the successful completion camper obtained up to the type of insects that were caught as long as we play this game. And the last is the option Option, where we turn on wifi and delete the save game.



By accessing the Explore option, we will start the game with a map of the island that will be where we berkemping, then we can choose to play this game using the characters or Ichigo Ringo. We will also find the character mama and papa in this game, but they are only present to provide assistance or as provider referrals throughout the game.

On the map of the island there are some areas we can explore. When we access one of the main areas we will adventure with our lead character using the stylus while avoiding stars and search for treasure. Our objective in these areas is complete a simple puzzle to be able to continue to the next level, like the monkey who asked for an apple, then we have toured around the area to get an apple and gave to him.


In each area there will be several mini-games that must be completed (there are approximately a total of approximately 100 mini-games in this game), including the task of setting up camp, build fires ungun, make a fishing pole, fishing, cooking, looking for treasure, to mini-games that are exciting action as an example to protect our food from the wild monkeys or climb the mountain while avoiding boulder mengelinding, race, and so on. Not all mini-games requires dexterity in using the stylus, but there are also mini-games that hone our brain, such as matching the colors covered by the leaf beetle. Arguably mini-games presented in this sequel is more varied and addictive.

Setting a place as any game background also varies with the nature nuasa that includes forests, mountains, beaches, and also the effects of weather such as rain and snow. Like most sequels before this game is controlled using a stylus.


Graphic
Speaking of the visuals in this game not seen any significant development. Throughout the game is always dominated by the colors bright and fresh. Written text appears on the screen the game is also quite large and comfortable to look at. While the sound and music throughout the game sounded clear and vibrant.

Overall
Game Camping Mama: Outdoor Adventures is a must play. This game is fun even though only a mini-game only, but quite addictive and refreshing the brain and the game is suitable for all ages.

2011/10/24

Review of Tropico 4 Provides Improved Gameplay

Tropico is back to get the latest sequel has reached the sequel to Four with a game concept that still remains the same as the sequel to the previous or the release of Tropico 3 in 2009. but now with updates on a more detailed visual and gameplay more profound. Several new features were also implanted in Tropico 4, such as natural disasters. Let's take this game more in-depth surgery again.

Gameplay ( Tropico 4 )
Tropico 4 presents several game modes include Tutorial mode, Campaign, Extra Missions, Sandbox, and Challenges. In campaign mode will present 20 new scenarios on 10 different maps. While the challenges mode allows us to create scenarios and upload to the internet to be played by another player in a game pitting high-value score obtained.

In the game, we can choose from dozens of one of the main avatars are provided or we can create create your own avatar, after he became President we will assume responsibility in building and managing the island city. At first we just provided some of the buildings and fasilistas very minimal. We can start by giving welfare to the people, namely by building some farms to produce food, build housing, up to several public facilities such as roads, clinics, doctors, schools, and others. If our state finances, the better, we can build better buildings such as hospitals, restaurants, hotels, apartments, a playground with roller coasters, museums, and so on to attract the tourists from another country. Tropico 4 presents 20 new building types that include, Aqua Park, Roller Coaster, plant chemicals, Stock Exchange, Shopping Mall, Aqua Park, a nuclear power plant, Weather Station, and so on.

Mission on Tropico 4 increasingly well presented and tidy. This game will give the mission through several events that occurred and our mission entailed will be displayed on the right side of the game screen, which will disappear from the screen if you successfully complete the mission. The missions in this game at first is very easy and only ranges, such as the example to build some farms, produce 500 corn, recruited four doctors, and so on. As the game goes, the difficulty level of this game feels more serious, such as requiring us to achieve the export target in the amount specified, and so on.

Tree of technology in this game is terancang well and neatly. Some buildings require us to build another building in advance to be able to build these buildings, like the examples we can build a logging camp, then we build a Lumber Mill, after which we can build a furniture factory in producing items of furniture for export to other countries in getting income state finances. Access to build in this game even more neatly packaged and easy to learn.

Tropico 4 there are various groups that will be noticed and voiced their own interests, which include groups of Capitalism, Communism, Religious Nationalism, Militarism, intellectualism, and Environmentalism or environmentalist. As an example of environmental groups will be voicing the high air pollution and forest destruction due to development Logging Camp. If allowed to continue, they will march in the streets and shut down the building. We as a president can only obey or not obey all the desires of these groups.

As the president on the island of Tropico, we can only rule in our own way, whether it be liberal or a iron hand that justifies any means, such as sending assassins to get rid of our competitors, keeping people in jail, and so on. Or we can approach by taking into account the welfare and prosperity of the people. Such as building more industries, schools, places of recreation, a better place to live, and so on, the important increase happiness or happiness.

Now the challenge is not just coming from the wheels of the economy, insurrection, or political, but also natural disasters that total there are 6 types of disasters in the game Tropico 4, which include earthquakes, volcanic eruptions, tornadoes, and tsunamis. Can we face the various crises that hit? With state finances enough, we can just build some buildings firefighters to tackle the fire which burned the city as a result of volcanic eruption or provide a refuge and eager to rebuild buildings destroyed by the tsunami.

Tropico Game 4 also embed access to social networking sites namely Facebook and Twitter, which allows us to post a screenshot of the game to a social networking site page. When trying the feature to Facebook. Tropico 4 this game have a hang and must be forcibly closed by using the task manager. Sadly, the game just ended up not stored, but fortunately there is an automatic save game that still keep most of our previous games. Tropico 4 also have included dozens of exciting achievements that we can get to make us play again to try to get all the achievements are indeed a separate keasikan for most players. Achievements in the game Tropico 4 of which 1000 MW of electricity to build Nuclear Power Plant, built in 1337 the building, survived the 10 natural disasters, and so on.



Graphic ( Tropico 4 )
Improved graphics on Tropico 4 is not telalu felt. But when you're setting up to Ultra, visually this game looks cool and looks more refined and detailed. As we can see the results of the goods or agricultural industry was piling up behind the building. Then the change from morning to daytime to nighttime look very dynamic. Seen also shadow effects that work in real-time. Like the shadows of clouds blown by the wind moves.

Overall ( Tropico 4 )
Tropico 4 is an addictive strategy simulation game with a deep management. But for players who have attended each of the sequel to Tropico must have felt that the sequel to the 4 is just a renewal on the gameplay and the visuals are a little better. Tropico 4 arguably better suited actually released as ekpansion rather than a standalone game or a stand-alone title game.

2011/10/23

Nintendo Launches Pokemon Game Rumble Blast For 3DS

For those of you who like the Pokemon games will probably be pleased to hear this news. Nintendo reportedly has launched a new game called Pokemon Rumble Blast for 3DS console.

This game will be the first Pokemon game that can be played for 3DS. In this game, you will play as a pokemon and can fight as well as to collect no fewer than 600 types of Pokemon.

This game features a cooperative play mode and specials streetpass. Games that can be obtained at a price of 34.99 USD This has bebarapa type boss that must be overcome to raise the level. Besides this game also offers wireless features, so you can play multiplayer.

2011/10/21

Latest Xbox 360 Shown with Star Wars Theme

Starwars enthusiasts can now smile with relief. Xbox 360 will come with the latest starwars themed. The first noticeable appearance is the appearance of the robot R2-D2 on the latest Xbox 360 machines. By using the dominant colors of white and blue, make the Xbox machines look like R2-D2 robot replica. Next is a controller that mimics the character of the golden robot C3PO.


Xbox head designer, Carl Ledbetter chose robot character R2-D2 and C3PO with a variety of reasons. "Wearing a Darth Vader character will not make sense," he said. Therefore, he finally dropped the option to the two robot characters that always appear in every episode of Star Wars is.


At first glance, if you see the appearance of R2 on the Xbox may feel a bit awkward. This is the R2-D2, but this also is an Xbox. Which is correct? You may feel confused. At the front of the machine, there are eye R2, and also there is the Xbox power button. There is also an arm of R2 which is located next to the disk that says "Xbox 360." If the disc is opened, it will sound mucnul R2 contained the words "Help me Obi-Wan Kenobi, you're my only hope."

It seems that the Xbox Star Wars is a good choice for those who want to reminisce with his past. Especially for those that really true Star Wars fan.
 

Game NBA 2K11

Video game developed by Visual Concepts and 2K Sports and 2K Sports published by. It was released on October 5, 2010 on Xbox 360, PlayStation 2, PlayStation 3, PSP, PC, and Nintendo DS, while the Wii version came out on October 21, 2010. Michael Jordan is the cover athlete and games featured in the game in a different way is NBA 2K11. successor to NBA 2K10.


This game introduces several new features, some of which involve cover athlete Michael Jordan. The "Jordan Challenge" is a game that follows ten fashion career achievements of Jordan. In "MJ: Creating a Legend", the player will accept Jordan as a rookie and guides him to legendary status on any NBA team. Jordan finished the season as long as the mode, players will see changes in her appearance as she ages. This mode is unlocked after completing all the Jordan Challenge [4] As part of the feature "My Jordans"., Users will be given a pair of Air Jordans for hitting game milestones and achievements. Collect the entire line of Air Jordan shoes that MJ wore throughout his career and earn a bonus if you have certain attributes equipped.Additionally there are 40 of the type of shoe. Challenges But Jordan was not available for the PS2 and PSP versions.

Also included in NBA 2K11 is the ability to play with some classic teams from the past. Players can play with teams in exhibition mode and association mode. Along with being able to play with a classic team, NBA 2K11 also includes the classic stadiums in accordance with the classic teams.

NBA 2K11 presentation features improved to make the game appear even more realistic. With the help of producer of TNT, NBA 2K11 improve aspects of broadcasting the game to make it more like the NBA on TNT. This includes seeing the players walked off the team bus when they enter the arena during the pre-match. While Kevin Harlan and Clark Kellogg remains the duo broadcast for the game, ESPN sideline reporter Doris Burke will become the new sideline reporter for NBA 2K11.

Minimum System Requirements:
CPU: Pentium 4 2.4 Ghz Single Core processor or equivalent (2.8 Ghz for Vista)
RAM: 512 MB or more (1 GB for Vista)
Disc Drive: 8x or faster DVD drive
Hard Drive: 10.5 GB or more free space
Video: DirectX 9.0c compatible (see below)
Sound: DirectX 9.0c compatible
Input: Keyboard or dual-analog gamepad
Video card with 128 MB or more memory and one of the following chipsets is required:
ATI x1300 or greater;
NVIDIA 6600 or greater;
DirectX 9.0c compatible card with Shader Model 3.0 support.
Important Note: Game requires Internet connection for activation

Recommended System Requirements:
CPU: 3 GHz Dual Core processor or equivalent
RAM: 2 GB
Disc Drive: 8x or faster DVD drive
Hard Drive: 10.5 GB or more free space
Video: Shader Model 3.0 support with 512 Ram (Nvidia(R) Geforce(R) 7900 GT or better)
Sound: 100% DirectX 9.0c compatible sound card
Input: Dual-analog gamepad
DirectX 9.0c or DirectX 10

Gears of War 3, Greatest Game of the Year

Video game Gears of War 3 hugely successful. This flagship Xbox sold 3 million units in its first week of marketing. According to Microsoft, the game is to be the largest sales this year. Not only in terms of sales, the success of that game also looked good from the review.


 "Gears of War has become the first killer app game on the Xbox 360 and this series continues to contribute directly to the success of this platform. Gears of War 3 be the largest in the history of the Xbox, the standard for action gaming experience on Xbox 360 this year," said Microsoft Corporate Vice President, Phil Spencer.

Achievement of Gears of War 3 is calculated impressive. Moreover, the war-themed games are only released for the Xbox 360 platform.

Ultimate series also received positive reviews from among the game lovers. Most said Gears of War 3 presents a great conclusion. Review scores on Metacritic reached his 91 from the maximum 100.

Gears of War was first published in 2006. Since then, this game reaps popularity and a mainstay of Microsoft in the console Xboxnya.

Review of Tropico 4 Provides Improved Gameplay More Exciting

Tropico is back to get the latest sequel has reached the sequel to Four with a game concept that still remains the same as the sequel to the previous or the release of Tropico 3 in 2009. but now with updates on a more detailed visual and gameplay more profound. Several new features were also implanted in Tropico 4, such as natural disasters. Let's take this game more in-depth surgery again.





Gameplay
Tropico 4 presents several game modes include Tutorial mode, Campaign, Extra Missions, Sandbox, and Challenges. In campaign mode will present 20 new scenarios on 10 different maps. While the challenges mode allows us to create scenarios and upload to the internet to be played by another player in a game pitting high-value score obtained.

In the game, we can choose from dozens of one of the main avatars are provided or we can create create your own avatar, after he became President we will assume responsibility in building and managing the island city. At first we just provided some of the buildings and fasilistas very minimal. We can start by giving welfare to the people, namely by building some farms to produce food, build housing, up to several public facilities such as roads, clinics, doctors, schools, and others. If our state finances, the better, we can build better buildings such as hospitals, restaurants, hotels, apartments, a playground with roller coasters, museums, and so on to attract the tourists from another country. Tropico 4 presents 20 new building types that include, Aqua Park, Roller Coaster, plant chemicals, Stock Exchange, Shopping Mall, Aqua Park, a nuclear power plant, Weather Station, and so on.


Mission on Tropico 4 increasingly well presented and tidy. This game will give the mission through several events that occurred and our mission entailed will be displayed on the right side of the game screen, which will disappear from the screen if you successfully complete the mission. The missions in this game at first is very easy and only ranges, such as the example to build some farms, produce 500 corn, recruited four doctors, and so on. As the game goes, the difficulty level of this game feels more serious, such as requiring us to achieve the export target in the amount specified, and so on.

Tree of technology in this game is terancang well and neatly. Some buildings require us to build another building in advance to be able to build these buildings, like the examples we can build a logging camp, then we build a Lumber Mill, after which we can build a furniture factory in producing items of furniture for export to other countries in getting income state finances. Access to build in this game even more neatly packaged and easy to learn.


Tropico 4, there are various kinds of groups that will pay attention and to voice their own interests, which include groups of Capitalism, Communism, Religious Nationalism, Militarism, intellectualism, and Environmentalism or environmentalist. As an example of environmental groups will be voicing the high air pollution and forest destruction due to development Logging Camp. If allowed to continue, they will march in the streets and shut down the building. We as a president can only obey or not obey all the desires of these groups.

As the president on the island of Tropico, we can only rule in our own way, whether it be liberal or a iron hand that justifies any means, such as sending assassins to get rid of our competitors, keeping people in jail, and so on. Or we can approach by taking into account the welfare and prosperity of the people. Such as building more industries, schools, places of recreation, a better place to live, and so on, the important increase happiness or happiness.


Now the challenge is not just coming from the wheels of the economy, insurrection, or political, but also natural disasters that total there are 6 types of disasters in this game that includes earthquakes, volcanic eruptions, tornadoes, and tsunamis. Can we face the various crises that hit? With state finances enough, we can just build some buildings firefighters to tackle the fire which burned the city as a result of volcanic eruption or provide a refuge and eager to rebuild buildings destroyed by the tsunami.

This game also embed access to social networking sites namely Facebook and Twitter, which allows us to post the screenshot of the game to a social networking site page. When trying the feature to Facebook. These games have a hang and must be forcibly closed by using the task manager. Sadly, the game just ended up not stored, but fortunately there is an automatic save game that still keep most of our previous games. Tropico 4 also have included dozens of exciting achievements that we can get to make us play again to try to get all the achievements are indeed a separate keasikan for most players. Achievements in this game include building a 1000 MW power Nuclear Power Plant, built in 1337 the building, survived the 10 natural disasters, and so on.



 Graphic
Improved graphics on Tropico 4 is not telalu felt. But when you're setting up to Ultra, visually this game looks cool and looks more refined and detailed. As we can see the results of the goods or agricultural industry was piling up behind the building. Then the change from morning to daytime to nighttime look very dynamic. Seen also shadow effects that work in real-time. Like the shadows of clouds blown by the wind moves.


Overall
Tropico 4 is an addictive strategy simulation game with a deep management. But for players who have attended each of the sequel to Tropico must have felt that the sequel to the 4 is just a renewal on the gameplay and the visuals are a little better. Tropico 4 arguably better suited actually released as ekpansion rather than a standalone game or a stand-alone title game.

Tropico 4
Publisher: Kalypso
Developer: Haemimont Games
Genre: Simulation Strategy
Release date: August 30, 2011
Platform: Xbox 360 and PC
   

2011/10/20

Vietnam Men of War Review, Brain Drain Game Strategies and Testing your patience

After the success of a strategy game Men of War, 1C Company as the developer of this game have also cast some ekspansion pack for their strategy games, such as Red Tide, Assault Squad, and until recently the latest ekspansion entitled Men of War in Vietnam. Yup this time will berseting war on Vietnam war Ditahun 1968.


Gameplay
Men of War 2 campaign to present Vietnam from two different sides, ie from the American troops and Viet Cong fighters with each campaign is divided into 5 mission in which each mission there are several objectives that must be resolved. Although only 5 missions, but to complete a mission could take about 3 to 4 hours or even more than that. Arguably this strategy game is quite difficult and frustrating, is not suitable for novice players and players who are not impatient. In Campaign mode also has a cooperative feature up to 4 other players so it is more exciting time to coordinate tactics with other players in completing the mission. Speaking of missions in this game revolves around the rescue pilot, evacuating the reporters, protect convoys, to sneak into the enemy headquarters. Unfortunately the missions in the game Men of War Vietnam does not vary much with the game Men of War before.

Gameplay of this game is also not much different from previous games, where the game is not like other Real Time Strategy game that must recruit resources to build the headquarters and then make as many troops to invade the enemy. In this strategy game, we are given a group of infantry sometimes also included several vehicles of war. When one of the main unit of the dead then we must still complete the mission with only modest power unit. But on the next mission, infantry dead will come back up again.

With the camera view from the top down or the so-called Bird's Eye view, we can easily see the surrounding environment to implement the tactics and strategies in solving a variety of a given objective. Not only set the strategy and tactics of fighting alone, Digame there are also elements of RPG, where we could have one of the main control unit of infantry course of several existing units as well as directly targeting the targets to be determined. Quite an innovative feature that is called the Direct-Control mode. Then we can also set the weapons to be used and inventory to be carried by each infantry.

We can also prepare the way they fight, setting them to lie down, squat, until a run. We can also adjust the position they were hiding with the refuge system is addictive, just by placing the mouse pointer on the side of the object will bring up some of the best position to hide behind the object is executed in order to live our infantry moved into position. We can also take a peek and weaponry, ammunition, and medkit's an enemy that had killed only by using the buttons shortkey or fast action. Overall in this sequel there is no significant improvement, there are only additional new weapons like the AK-47, M-14, RPG-2, and others. As well as several units of a new war, like a helicopter. Aside from these additions, this strategy game has the gameplay remains the same and just wrapped with the theme of war in Vietnam alone.

Graphic
Display graphics in this game is no change and more dominated by the color green as the environmental setting of the game that was Vietnam and the jungle feels real enough to the trees that move here and there because blown by the wind. This game also provides the facility to zoom in fairly close to our infantry units, but unfortunately the infantry models when viewed in the near future looks terrible condition, while for model vehicles and objects in the environment of war games look pretty good.
Throughout the game are also not accompanied by the music game but accompanied by background noise, such as leaf rubbing sound when blown by the wind and the sound of insects and birds chirping in the middle of forests.

Overall
Actually, this sequel focuses more on combat infantry guerrilla group rather than large-scale battles. This game gives you the freedom to apply tactics and strategies, cuman unfortunately there are still bugs that are found throughout the game and this is quite disturbing in completing missions and gameplay that runs slower that requires us to be patient when infantry move or crawl.

Men Of War Vietnam
Developer: 1C Company
Publisher: 1C Publishing EU
Genre: Strategy
Release Date: 9 September 2011

2011/10/12

Fox Rescue First 3D Game with homemade Mozilla Web Standards Technology

The game is still in development stages. In the game, players will act as an astronaut whowill run to explore space to save a fox. The deadline to find it was 90 seconds. This gamealso became part of the Paladin project the Mozilla project to encourage the game of 3D technology on the web.

Engine used game called Gladius uses the Gecko platform and web standards.

You can find out more by visiting the following address:http://rescuefox.mozillalabs.com/src/index.html

Apabil you try, be patient to load the first time in Chrome on MacOS because it seems tolook blank at the beginning and a little heavy.

2011/10/11

Research Almost 8 Million Gamers with Game iPad As a Means

Recently a gaming company plans to make tablets specifically for gamers, gamepad. But before the plan is realized, it seems gamepad will have a major rival, namely the iPad.

A research firm called Interpret recently unveiled the results of his research. They say that many users of the Apple iPad fib is the gamer. Unmitigated, which uses the iPad as a venue for gaming hobby is not just a novice gamers only, but the gamers come to participate.

From the results of these studies, the ability to display images Notebook and nontraditional games development based on user interest is the reason gamers. The amount was unsparing, almost 8 million more gamers iPad residing in America.

Interpret estimates that number will continue to grow. Especially with increasing gamers iPad, the number of console gamers, nintendo and games on mobile phones has decreased.

This is of course a good move for Apple. iPad 2 has very good graphics capabilities and is suitable for gaming. By using A5 chips and batteries that can last up to 10 hours will certainly spoil the gamers.

2011/10/08

The Madness of Playing Games

If a lone, unkempt, person, standing on a soapbox were to say that he should become the Prime Minister, he would have been diagnosed by a passing psychiatrist as suffering from this or that mental disturbance. But were the same psychiatrist to frequent the same spot and see a crowd of millions saluting the same lonely, shabby figure - what would have his diagnosis been? Surely, different (perhaps of a more political hue).

It seems that one thing setting social games apart from madness is quantitative: the amount of the participants involved. Madness is a one-person game, and even mass mental disturbances are limited in scope. Moreover, it has long been demonstrated (for instance, by Karen Horney) that the definition of certain mental disorders is highly dependent upon the context of the prevailing culture. Mental disturbances (including psychoses) are time-dependent and locus-dependent. Religious behaviour and romantic behaviour could be easily construed as psychopathologies when examined out of their social, cultural, historical and political contexts.

Historical figures as diverse as Nietzsche (philosophy), Van Gogh (art), Hitler (politics) and Herzl (political visionary) made this smooth phase transition from the lunatic fringes to centre stage. They succeeded to attract, convince and influence a critical human mass, which provided for this transition. They appeared on history's stage (or were placed there posthumously) at the right time and in the right place. The biblical prophets and Jesus are similar examples though of a more severe disorder. Hitler and Herzl possibly suffered from personality disorders - the biblical prophets were, almost certainly, psychotic.

We play games because they are reversible and their outcomes are reversible. No game-player expects his involvement, or his particular moves to make a lasting impression on history, fellow humans, a territory, or a business entity. This, indeed, is the major taxonomic difference: the same class of actions can be classified as "game" when it does not intend to exert a lasting (that is, irreversible) influence on the environment. When such intention is evident - the very same actions qualify as something completely different. Games, therefore, are only mildly associated with memory. They are intended to be forgotten, eroded by time and entropy, by quantum events in our brains and macro-events in physical reality.

Games - as opposed to absolutely all other human activities - are entropic. Negentropy - the act of reducing entropy and increasing order - is present in a game, only to be reversed later. Nowhere is this more evident than in video games: destructive acts constitute the very foundation of these contraptions. When children start to play (and adults, for that matter - see Eric Berne's books on the subject) they commence by dissolution, by being destructively analytic. Playing games is an analytic activity. It is through games that we recognize our temporariness, the looming shadow of death, our forthcoming dissolution, evaporation, annihilation.

These FACTS we repress in normal life - lest they overwhelm us. A frontal recognition of them would render us speechless, motionless, paralysed. We pretend that we are going to live forever, we use this ridiculous, counter-factual assumption as a working hypothesis. Playing games lets us confront all this by engaging in activities which, by their very definition, are temporary, have no past and no future, temporally detached and physically detached. This is as close to death as we get.

Small wonder that rituals (a variant of games) typify religious activities. Religion is among the few human disciplines which tackle death head on, sometimes as a centrepiece (consider the symbolic sacrifice of Jesus). Rituals are also the hallmark of obsessive-compulsive disorders, which are the reaction to the repression of forbidden emotions (our reaction to the prevalence, pervasiveness and inevitability of death is almost identical). It is when we move from a conscious acknowledgement of the relative lack of lasting importance of games - to the pretension that they are important, that we make the transition from the personal to the social.

The way from madness to social rituals traverses games. In this sense, the transition is from game to myth. A mythology is a closed system of thought, which defines the "permissible" questions, those that can be asked. Other questions are forbidden because they cannot be answered without resorting to another mythology altogether.

Observation is an act, which is the anathema of the myth. The observer is presumed to be outside the observed system (a presumption which, in itself, is part of the myth of Science, at least until the Copenhagen Interpretation of Quantum Mechanics was developed).

A game looks very strange, unnecessary and ridiculous from the vantage-point of an outside observer. It has no justification, no future, it looks aimless (from the utilitarian point of view), it can be compared to alternative systems of thought and of social organization (the biggest threat to any mythology). When games are transformed to myths, the first act perpetrated by the group of transformers is to ban all observations by the (willing or unwilling) participants.< 

Introspection replaces observation and becomes a mechanism of social coercion. The game, in its new guise, becomes a transcendental, postulated, axiomatic and doctrinaire entity. It spins off a caste of interpreters and mediators. It distinguishes participants (formerly, players) from outsiders or aliens (formerly observers or uninterested parties). And the game loses its power to confront us with death. As a myth it assumes the function of repression of this fact and of the fact that we are all prisoners. Earth is really a death ward, a cosmic death row: we are all trapped here and all of us are sentenced to die.

Today's telecommunications, transportation, international computer networks and the unification of the cultural offering only serve to exacerbate and accentuate this claustrophobia. Granted, in a few millennia, with space travel and space habitation, the walls of our cells will have practically vanished (or become negligible) with the exception of the constraint of our (limited) longevity. Mortality is a blessing in disguise because it motivates humans to act in order "not to miss the train of life" and it maintains the sense of wonder and the (false) sense of unlimited possibilities.

This conversion from madness to game to myth is subjected to meta-laws that are the guidelines of a super-game. All our games are derivatives of this super-game of survival. It is a game because its outcomes are not guaranteed, they are temporary and to a large extent not even known (many of our activities are directed at deciphering it). It is a myth because it effectively ignores temporal and spatial limitations. It is one-track minded: to foster an increase in the population as a hedge against contingencies, which are outside the myth.

All the laws, which encourage optimization of resources, accommodation, an increase of order and negentropic results - belong, by definition to this meta-system. We can rigorously claim that there exist no laws, no human activities outside it. It is inconceivable that it should contain its own negation (Godel-like), therefore it must be internally and externally consistent. It is as inconceivable that it will be less than perfect - so it must be all-inclusive. Its comprehensiveness is not the formal logical one: it is not the system of all the conceivable sub-systems, theorems and propositions (because it is not self-contradictory or self-defeating). It is simply the list of possibilities and actualities open to humans, taking their limitations into consideration. This, precisely, is the power of money. It is - and always has been - a symbol whose abstract dimension far outweighed its tangible one.

This bestowed upon money a preferred status: that of a measuring rod. The outcomes of games and myths alike needed to be monitored and measured. Competition was only a mechanism to secure the on-going participation of individuals in the game. Measurement was an altogether more important element: the very efficiency of the survival strategy was in question. How could humanity measure the relative performance (and contribution) of its members - and their overall efficiency (and prospects)? Money came handy. It is uniform, objective, reacts flexibly and immediately to changing circumstances, abstract, easily transformable into tangibles - in short, a perfect barometer of the chances of survival at any given gauging moment. It is through its role as a universal comparative scale - that it came to acquire the might that it possesses.

Money, in other words, had the ultimate information content: the information concerning survival, the information needed for survival. Money measures performance (which allows for survival enhancing feedback). Money confers identity - an effective way to differentiate oneself in a world glutted with information, alienating and assimilating. Money cemented a social system of monovalent rating (a pecking order) - which, in turn, optimized decision making processes through the minimization of the amounts of information needed to affect them. The price of a share traded in the stock exchange, for instance, is assumed (by certain theoreticians) to incorporate (and reflect) all the information available regarding this share. Analogously, we can say that the amount of money that a person has contains sufficient information regarding his or her ability to survive and his or her contribution to the survivability of others. There must be other - possibly more important measures of that - but they are, most probably, lacking: not as uniform as money, not as universal, not as potent, etc.

Money is said to buy us love (or to stand for it, psychologically) - and love is the prerequisite to survival. Very few of us would have survived without some kind of love or attention lavished on us. We are dependent creatures throughout our lives. Thus, in an unavoidable path, as humans move from game to myth and from myth to a derivative social organization - they move ever closer to money and to the information that it contains. Money contains information in different modalities. But it all boils down to the very ancient question of the survival of the fittest.